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Yak Knight

(image)

The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well. Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Yak Rider
Advances to: Yakmount Margrave
Cost: 44
HP: 52
Movement: 6
XP: 120
Level: 2
Alignment: neutral
IDFrost Elf Yak Knight
Abilities:
(image)horns
impact
16 - 1
melee
charge
(image)harpoon
pierce
7 - 3
melee
(image)harpoon
pierce
14 - 1
ranged
Resistances:
blade10%
pierce-10%
impact0%
fire-30%
cold40%
arcane20%
TerrainMovement CostDefense
Cave340%
Coastal Reef-100%
Deep Water10020%
Flat140%
Forest340%
Frozen140%
Hills150%
Impassable10090%
Mountains160%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp420%
Unwalkable100100%